Announcing GitHub Desktop 1.2

GitHub Desktop 1.2

A fresh release of our Electron-based Desktop app is here! GitHub Desktop 1.2 ships with new features and enhancements that help you stay up-to-date with your coworkers’ changes and keep you in sync with your team.

Compare branches

Now you can compare your branch to any other branch in the repository, like your master or base branch, and merge that work into your current branch—and there’s more to come.

Multi-file select

In previous versions of GitHub Desktop, you could either perform actions, like discarding changes, on one file at a time or all files at once. Now you can select multiple files to perform an action on by holding down Shift or Command/Ctrl and clicking on the files you want selected.

Community involvement

GitHub Desktop is open source. Thanks to our community, we’ve merged 26 contributions from 18 different contributors. Since launching 1.1 in February, we’ve fixed bugs, improved existing features, and extended GitHub Desktop. In fact, our multi-file select feature started as a pull request from our community :heart:. We’d love to have you join us and contribute to future versions of Desktop.

Check out our release notes to learn more.

GitHub Marketplace celebrates one year

40377173-1e04bc3e-5da5-11e8-8ea0-fc4e7e8e019a

One year ago, we released GitHub Marketplace—a new way to promote, share, and sell the developer tools you built on GitHub. Our goal was to create a single destination for our community to discover the apps and services they need without setting up multiple accounts or payment methods. We launched with 14 select integrators. Today, Marketplace serves more than 100,000 users and offers almost 50 tools. Many of you look to GitHub Marketplace as a place to start to building a business, and we’re making it easier for you to do that with each new feature.

Year in review

Growing our ecosystem

From Travis CI to BackHub and Microsoft, exciting new partners are coming to GitHub Marketplace all the time. To make building apps simpler and help businesses grow, we’ve added features like analytics, product placement, and account support. We’ve also improved our onboarding processes and tools, reducing the time to get listed from two months to two weeks.

As a result, Marketplace apps can gain traction fast. For example, Dependabot saw a 10x increase in signups the month they listed their app.

“We built our business on GitHub because it sits at the heart of developers’ workflows—and that’s where we think project management, or any developer tool, should live, too. It’s great to see that GitHub supports its ecosystem partners the same way it does developers in general, with lots of freedom to move work forward. We’re glad to be a key partner in bringing project management close to the code, and we’re excited to see how GitHub will invest in its ecosystem and Marketplace in the months and years to come.” — Matt Butler, ZenHub

Building an integrated product

The Marketplace API is coming out of preview, and over the last year, we’ve worked to bring functionality that was built natively into GitHub Marketplace to other areas of the GitHub platform. For example, you can now add GitHub Marketplace apps directly to a repository as you create it.

New features for integrators

Free apps

If you want to get listed and currently don’t offer a paid product, you can now list your app on Marketplace as a completely free service available to more than 30 million developers on our platform. Free apps make GitHub even more flexible and provide developers with more ways to build on their workflows.

Insights

Whether you’re a team of one or 1,000 developers, knowing how people use your software can help you create a better user experience. We’ve made it easier to get insight into your app’s performance with new data views and visualizations that show you how many people visited your Marketplace landing page, track the impact of your marketing campaigns, and more.

Self-serve onboarding

After seeing a queue of promising apps waiting to join Marketplace, we’ve taken steps to simplify the process. Now partners can quickly get their app onboard and learn everything they need to know to get set up.

“We’re proud to be part of GitHub Marketplace and believe it’s a critical avenue for growth and success for all products in the developer ecosystem space. There is no better platform than GitHub for growth, collaboration, and brand equity. As GitHub continues to concentrate on its ecosystem and GitHub Marketplace, we look forward to enhancing our partnership.” — Josh Kalderimis, Travis CI

Marketplace trials

With the launch of free trials, developers can try your app free for 14 days to make sure they’re choosing the right tool for their team. Over half of the listings in Marketplace support free trials–and we found that supporting a free trial can increase your revenue by 43 percent. In addition, apps that offer free trials now account for more than 60 percent of our revenue on Marketplace.

One year is just the beginning, and we can’t wait to see what you build next. Check out the newest apps on Marketplace or build your own today.

New improvements to the Slack and GitHub integration

GitHub and Slack banner image

Your ultimate productivity pair is getting even better. The GitHub and Slack app has a few new features to help you turn conversations into next steps. Take action on pull requests, issues, and more right from your Slack channels to start moving work forward, faster.

Slash commands

Slack conversations often lead to decisions and actionable takeaways. Now it’s easier to start on next steps from Slack with slash commands for common GitHub actions, using /github [action] [resource]. These commands let you:

  • Close an issue or pull request with /github close [issue link]
  • Reopen an issue or pull request with /github reopen [pull request link]
  • Open a new issue with /github open [owner/repo]

To use these new slash commands, a GitHub organization owner or repository admin will have to accept updated permissions in the GitHub and Slack app. This request can be viewed in the Applications tab in an account’s settings, or in email notifications sent to relevant users.

Preview content by sharing links from private GitHub repositories. Invite the GitHub integration to the relevant Slack channel using the command /invite @github. When you post a link, you’ll be prompted to verify that a specific private link should be previewed.

Open source, open platform

This app was built open source using publicly-available APIs, so you can build your own integration just like it. Visit the GitHub and Slack integration repository to contribute code, submit feature requests or bug reports, and learn more about how the app works under the hood.

Install the GitHub and Slack app to connect your GitHub repositories to your Slack channels. With these improvements to GitHub and Slack, working together has never been easier.

Ludum Dare 41—Games to play, hack on, and learn from

Ludum Dare is a game development competition, where developers from around the world are challenged to spend a weekend creating games based on a theme. Despite Ludum Dare 41’s challenging theme—to combine two incompatible genres—over 3,000 creations were submitted by the community.

From real-time arcade games, to visual novel games and point-and-click games, to rhythm-based platformer games, there’s something for everyone. Here are a few entries that caught our attention.

Rythm is Lava

Rythm is Lava mixes not two, but four genres: RPG, puzzle, platformer, and rhythm. Control two characters as you solve puzzles in this great little PICO-8 game from @egordorichev.

Rythm is Lava Screenshot

Controls: X - restart the level · C / Z - toggle speed run info · - move

View Source (PICO-8, Lua) · Play now ▶ (Web, Windows, macOS, Linux)

Dungeon Scrawl

Dungeon Scrawl from @lakrsv is a rogue-like typing-tutor game where you explore a dungeon while battling enemies and searching for treasure!

Dungeon Scrawl Screenshot

Controls: Keyboard

View Source (Unity, C#)· Play now ▶ (Windows, macOS, Linux)

OUTLAW MAYOR PANIC!

Outrun the law in 3D and build your city in @01010111’s OUTLAW MAYOR PANIC!

OUTLAW MAYOR PANIC! Screenshot

Controls: 🎮 or - move · X - place building.

View Source (HaxelFlixel, Haxe) · Play now ▶ (Windows, macOS)

Crescendo

Crescendo from @Nate954 is a rhythm-based platforming game about infiltrating a building and collecting mysterious orbs. Your goal? To avoid drawing attention to yourself by timing your movement to the music.

Crescendo Screenshot

Controls: W A S D, or - move

View Source (C++) · Play now ▶ (Windows)

Crux Swarm

Crux Swarm by @markopolojorgensen is a Metroidvania-inspired tower defense game. Activate and defend cores to gain abilities and the chance to escape.

Crux Swarm Screenshot

Controls: W A S D or - move · mouse - aim · mouse left click - fire

View Source (Godot, GDScript) · Play now ▶ (Windows, macOS, Linux)

Lost Without You

Lost Without You is a turn-based action puzzler from @jackrugile (you may remember seeing some of his incredible games built in less than 13kB). Navigate through a mysterious dark labyrinth and help two friends find one another before they run out of light.

Lost Without You Screen

Controls: W A S D or - move

View Source (JavaScript) · Play now ▶ (Web)

Plasimajita

Build defenses, dodge enemies, and more in Plasimajita by @quantumrain.

Plasimajita Screenshot

Controls: Mouse

View Source (C++) · Play now ▶ (Windows)

Wreckless Rally

Drive around the race track in Wreckless Rally in this Bejewelled-inspired entry from @DaanVanYperen, @Flaterectomy, @meatmachine1001, @MisterOizo and @troop.

Wreckless Rally Screenshot

Controls: W A S D - move · E - drop cars · C - drift

View Source (libGDX, Java) · Play now ▶ (Web)

YOU LEFT ME.

YOU LEFT ME. is dark and surreal visual novel/point-and-click game about loneliness and loss from @zephyo.

YOU LEFT ME. Screenshot

Controls: Mouse

View Source (Unity, C#) · Play now ▶ (Windows, macOS, Linux)

Jeff From Accounting

Jeff From Accounting by @Almax27 is an unpunctuated game about typing what you shoot and shooting what you type. Buckle up; things are about to get wordy!

Jeff From Accounting Screenshot

Controls: W A S D or - move · SHIFT - sprint · LEFT CLICK - fire · RIGHT CLICK - reload

View Source (Unity, C#) · Play now ▶ (Web, Windows, macOS, Linux)

Think Before Escape

Think Before Escape is a realtime-turn-based platformer created by @acoto87.

Think Before Escape Screenshot

Controls: - move · SPACE - jump.

View Source (Unity, C#) · Play now ▶ (Web, Windows, macOS, Linux)

C://TEXTRIS.EXE

C://TEXTRIS.EXE is a text-based puzzle adventure by @kinggryan. Despite the name, it also works on macOS.

C://TEXTRIS.EXE Screen

Controls: A S D or - move · > - rotate left · / - rotate right

View Source (Unity, C#) · Play now ▶ (Web, Windows, macOS)

ASM Hell

Navigate the dungeon ASM Hell writing assembly in this unique game from @zouharvi. Don’t worry if your assembly language is a little rusty; solutions to all 13 challenges have been posted.

ASM Hell Screenshot

Controls: Type in Assembly Language. No biggy.

View Source (Phaser, JavaScript) · Play now ▶ (Web)

Neon Space

Survive wave after wave of enemy spaceships in @SMILEY4’s Neon Space turn-based shooter.

Neon Space Screenshot

Controls: W A S D or - move · F - fire gun · G - drop / detonate bomb · H - fire laser.

View Source (Java) · Play now ▶ (Windows, macOS, Linux)

STEREOtype

STEREOtype from @thquinn is a rhythm-based typing game. It’s not easy!

STEREOtype Screenshot

Controls: Keyboard

View Source (JavaScript) · Play now ▶ (Web, Windows, macOS, Linux)

Life Jumper

Take control of your life in @z2367570158’s Life Jumper–a text adventure 3D platform game.

Life Jumper Screenshot

Controls: 🎮 or W A S D - move · SPACE - jump

View Source (Unity, C#) · Play now ▶ (Windows)

RPG Shop

RPG Shop from @lawrence-laz is a shop simulator and adventure game.

RPG Shop Screenshot

Controls: Mouse - aim or interact · SPACE - proceed · X - cancel or say no.

View Source (Unity, C#) · Play now ▶ (Windows, macOS)

Sheet Music Editor Shoot’Em Up

As the name suggests, @hypp’s Sheet Music Editor Shoot’Em Up is a shoot ‘em up game played on sheet music. If you don’t C-sharp when the aliens attack you’ll B-flat.

Sheet Music Editor Shoot’Em Up Screenshot

Controls: - jump - release · - move left · - move right · X - change note length · O - fire

View Source (PICO-8, Lua) · Play now ▶ (Web, Windows, macOS, Linux)

Karaoke Ninja

Karaoke Ninja by @gastricsparrow may be one of the only stealth games where you have to make noise to win. Talk, sing, scream, make whatever noise you can to make platforms appear that the ninja can use to progress.

Karaoke Ninja Screenshot

Controls: W A D or - move · 🎤 - create platforms.

View Source (Unity, C#) · Play now ▶ (Windows, macOS, Linux)

If you don’t have a microphone, you can see people experimenting with the game online e.g. Elysia Griffin on Twitch and Vincent Le Quang on YouTube.

Invitris

Invitris is like Space Invaders meets Tetris. Incredible job for your first Ludum Dare, @mavlac!

Invitris Screenshot

Controls: - move left and right · - rotate armed brick · SPACE - fire brick cannon

View Source (Unity, C#)· Play now ▶ (Web, Windows, Linux)


If you’re looking for an opportunity to build your first game and join an amazing community, sign up for the upcoming Ludum Dare 42 on August 10th-13th. Don’t just take our word for it though! Watch a documentary about Ludum Dare on YouTube.

GitHub contributes to UN free speech expert's report on content moderation

From fake news to copyright infringement, content moderation—and who should do what to address it—is all over the news and policymaking arenas. Although we are a platform that hosts primarily code uploaded by developers, many of those discussions are relevant to GitHub.

Earlier this year, United Nations Special Rapporteur on the right to freedom of opinion and expression, David Kaye, visited GitHub’s headquarters to discuss how content moderation on our platform affects free expression. His visit was part of his research for a report he will present to the United Nations Human Rights Council for its adoption in June. To gather views from governments, companies, and others, Special Rapporteur Kaye issued a call for written submissions with questions on topics ranging from how companies handle takedown requests to what role automation plays (and should play) in content moderation.

In GitHub’s response to the Special Rapporteur’s questions:

  • We walk through our processes for handling takedown requests (government takedowns and copyright infringement notices under the Digital Millennium Copyright Act (DMCA)) and we describe how we work to reduce abuse on our platform without unnecessarily chilling speech. For instance, we geo-block content if it’s not illegal globally and we consider the right of fair use in handling DMCA takedown notices.

  • We highlight how we promote transparency, for example by involving our community in the development of the policies that govern use of our platform and by posting takedown notices in public repos in real time. We explain that users can appeal removal of content and that we’ll provide reasons for our decision.

  • We note that our approach is consistent with international human rights law—specifically Articles 19 and 20 of the International Covenant on Civil and Political Rights, which establish the right to free expression and prohibition of propaganda and hate speech. We also explain that we designed our Community Guidelines to protect the interests of marginalized groups and encourage users to respect each other.

  • Finally, we explain that we open source our site policies (we’re GitHub, after all!) and hope that our approach gets recognized as a best practice that other platforms adopt.

Contributing to Special Rapponteur Kaye’s report is one way we’re working to define and build on best practices for platform moderation. We also directly participate in the discourse about content moderation, for example at last week’s Conference Moderation Summit and this week at RightsCon. In addition, we continue to advocate for approaches to content moderation that promote transparency and free expression while limiting abuse.

We thank the Special Rapporteur for his thoughtful attention to this timely issue and we look forward to reading his report!

Changelog

Subscribe

Discover new ways to build better

Try Marketplace apps free for 14 days

Learn more