The GitHub for Visual Studio Extension team has been running a beta of pull request reviews from within Visual Studio for nearly a month, and we’re very excited to announce the feature has shipped this week!
Viewing, checking out, and reviewing pull requests are part of our every day workflow as GitHub users. And if you develop with Visual Studio, you no longer have to leave your editor to work in pull requests with your team.
The most recent release of our extension supports you through these common pull request workflows:
Pull request navigation
Address feedback in Visual Studio
This release also includes:
As we continue to build on the GitHub for Visual Studio Extension, we want to know how we can best support the workflows of our users and contributors. Even if you don’t write code in Visual Studio, we’re wondering:
Sadly, GDC 2018 is coming to a close. Tens of thousands of developers visited San Francisco to explore the latest and greatest in the gaming industry—including a large number of Unity developers who might be excited to hear that we’ve released GitHub for Unity Beta to support them through their adventures in game development.
Our Unity package provides Unity game developers with the benefits of source control and GitHub without having to switch to the command line. The package already included basic Git support from within Unity and allowed you to use GitHub features in just a few clicks. With our latest update, you can now take advantage of Git LFS and file locking, too.
Git-LFS provides a unique experience for game developers. With the ability to store your large asset files outside your repository (but still on GitHub.com servers) your repository becomes a more manageable size, making cloning and fetching much faster. You gain versioning and the same integrated Git workflow you use for text files for large asset files. Git-LFS also brings your team file locking, ensuring your assets are not overwritten or corrupted.
And don’t forget, our package is open source. We encourage you to share feedback, report bugs, and contribute where you can! Just visit our GitHub for Unity repository to get started!
GitHub for Visual Studio 2.3 adds the ability to comment on pull requests directly from your IDE. Simply open a pull request in the GitHub pane in Visual Studio, and open a compare view, and you’ll see existing comments right there in the editor. Click the icon in the margin to add new comments.
The functionality is limited right now to adding single comments, but we’re hoping to bring the whole GitHub review experience right into Visual Studio soon!
On top of that, we’ve shipped a whole bunch of new features and bugfixes. To find out more check out the release notes.
Join the GitHub Training Team for a week dedicated to IDEs. We’ll feature a different IDE every day and show you how to make the most of your GitHub workflow alongside the tools you already use.
GitHub Desktop isn’t an IDE, but if you don’t use an IDE with a Git or GitHub integration, it’s the next best thing. Learn how to create branches, commit changes, and sync your local repository with GitHub.com—all from our new, Electron-based Desktop App.
Learn to use the eGit plugin with Eclipse to create branches, view diffs, commit changes, and push and pull from GitHub.com.
Work with GitHub no matter what Microsoft IDE you choose. Join Microsoft Senior Software Engineer Jeremy Foster and GitHub Trainer Matt Desmond as they clone repositories, commit changes, create pull requests, and more using different features and extensions of Visual Studio.
Whether you’re a seasoned macOS developer or building your first iOS app, you’ll learn how to connect two of the most powerful development tools around with Xcode’s robust GitHub integration. We’ll also show you how to clone repositories, create branches, commit changes, and sync your changes with GitHub.com without leaving Xcode.
Our hackable text editor now has a Git and GitHub Integration. Learn how to create branches, commit changes, stage, and push—all from the comfort of your Atom Editor.
We announced GitHub for Unity at the Games Developer Conference back in March and open sourced it at Unite Europe in June. Thanks to our contributors and more than a month of effort, version 0.16-alpha is now available.
GitHub for Unity now works with the latest Unity 2017 release.
Now you can publish repositories to GitHub without leaving the comfort of Unity.
Branching is a safe and easy way to introduce new features, work on bug fixes, or experiment with that idea you had in the shower.
Whether your branch is meant for merging or just sharing with a teammate, you may want to delete it at some point. Now you can without switching to the command line or googling “How do I delete a Git branch both locally and remotely?”.
Special thanks to @CapnRat for leveling up the authentication workflow with github-for-unity/Unity/pull/58. You can now use Enter / Return as confirmation keys when you’re in the authentication flow.
Download the latest release of GitHub Unity, view the full release notes—or contribute back to help us reach version 1.0. Your feature requests, bug reports, and pull requests are all welcome. Onwards!