Join the GitHub Training Team for a week dedicated to IDEs. We’ll feature a different IDE every day and show you how to make the most of your GitHub workflow alongside the tools you already use.
GitHub Desktop isn’t an IDE, but if you don’t use an IDE with a Git or GitHub integration, it’s the next best thing. Learn how to create branches, commit changes, and sync your local repository with GitHub.com—all from our new, Electron-based Desktop App.
Learn to use the eGit plugin with Eclipse to create branches, view diffs, commit changes, and push and pull from GitHub.com.
Work with GitHub no matter what Microsoft IDE you choose. Join Microsoft Senior Software Engineer Jeremy Foster and GitHub Trainer Matt Desmond as they clone repositories, commit changes, create pull requests, and more using different features and extensions of Visual Studio.
Whether you’re a seasoned macOS developer or building your first iOS app, you’ll learn how to connect two of the most powerful development tools around with Xcode’s robust GitHub integration. We’ll also show you how to clone repositories, create branches, commit changes, and sync your changes with GitHub.com without leaving Xcode.
Our hackable text editor now has a Git and GitHub Integration. Learn how to create branches, commit changes, stage, and push—all from the comfort of your Atom Editor.
We announced GitHub for Unity at the Games Developer Conference back in March and open sourced it at Unite Europe in June. Thanks to our contributors and more than a month of effort, version 0.16-alpha is now available.
GitHub for Unity now works with the latest Unity 2017 release.
Now you can publish repositories to GitHub without leaving the comfort of Unity.
Branching is a safe and easy way to introduce new features, work on bug fixes, or experiment with that idea you had in the shower.
Whether your branch is meant for merging or just sharing with a teammate, you may want to delete it at some point. Now you can without switching to the command line or googling “How do I delete a Git branch both locally and remotely?”.
Special thanks to @CapnRat for leveling up the authentication workflow with github-for-unity/Unity/pull/58. You can now use Enter / Return as confirmation keys when you’re in the authentication flow.
Download the latest release of GitHub Unity, view the full release notes—or contribute back to help us reach version 1.0. Your feature requests, bug reports, and pull requests are all welcome. Onwards!
The GitHub for Unity extension we announced at the Game Developers Conference last March is now open source! Download the latest release for Windows and OS X for free, and enjoy the benefits of Git and features of GitHub without leaving Unity.
GitHub for Unity supports Git LFS, the open source Git extension for versioning large files.
With the introduction of file locking in Git LFS 2.2.0, locking files to avoid merge conflicts is a simple as a few clicks. No more shouting at your colleagues from across the room (or sending them messages in ALL CAPS) telling them to leave your scene alone.
Ditch the command line and view your project history, experiment in branches, craft a commit from your changes, and push your code to GitHub—all within Unity.
GitHub for Unity is still alpha quality. Please check out the known issues, and make sure you have backups of your work before trying it out.
Find a bug? Want to suggest a feature? Look over our Contributing Guide. We’re focused on triaging reported issues as we work towards a 1.0 milestone, and we’d love your help. All contributions are welcome.
If you have any questions or comments, email us at firstname.lastname@example.org.
Thank you to all of the preview release participants for your feedback. And of course, our friends on the Git LFS team and at Unity.
Git helps millions of developers write and collaborate on code, but it’s not always a practical choice for building games. With the GitHub for Unity extension, Unity game developers (artists and programmers alike) can better integrate Git and GitHub into their workflow, even if they’re versioning large binary assets.
The GitHub for Unity extension integrates Git and GitHub directly into the Unity Editor. You can easily configure, collaborate, and manage your Git project in a dedicated window. The extension also includes Git LFS v2.0 support to store large binary assets and introduces file locking to help communicate with your team that you are working on difficult-to-merge files.
The GitHub for Unity extension is a first step towards unifying the GitHub and Unity workflows, and we’d love to hear your feedback to help guide us in the right direction. Watch for an alpha release over the next few weeks. We’ll be making the project open source and publishing the extension in the Unity asset store soon after.
Many thanks to Emil “AngryAnt” Johansen for all his help in getting this project up and running.
Sign up now to get access to the GitHub for Unity plugin preview.
No need to toggle between windows, you can now manage pull requests without leaving Visual Studio. The GitHub Extension for Visual Studio includes a new pull request window that lets you review code, make changes, and push those changes back to GitHub. This release also provides support for upstream repository contributors to collaborate on a forked branch.