GitHub will be at AWS re:Invent from November 26-30 in Las Vegas, Nevada. We can’t wait to see you there.
GitHub works alongside AWS, so your team can collaborate quickly and securely with the tools they already use. With GitHub and AWS, you can integrate existing workflows and save time to focus on what’s important: your code. At AWS re:Invent, we’re hosting events throughout the week to help you learn how GitHub and AWS work together. Join us to see what’s new!
Find us at booth #807 near the entrance of the Expo at the Venetian. Be sure to save your seat and stop by for one of several booth sessions, including:
In a featured session, Cox Automotive will share their experience running GitHub Enterprise on AWS. They’ll discuss their GitHub Enterprise environment and share how they’ve improved their processes for managing GitHub Enterprise on AWS with Terraform.
To attend this session, join us on Monday, November 26 at 4:45 pm PT at the Venetian, Level 2, Titian 2205-T2. Look for session ENT356-S in the event catalog to register.
For more details about the event follow @GitHub and tag us with #reinvent. We hope to see you in Las Vegas!
Game Off is our annual month-long game jam (hackathon for building games). This year’s theme is HYBRID.
You’re welcome to interpret the theme however you wish, but if you need some ideas to kickstart your creativity, think about how your game could:
Participate by yourself or as a team. Multiple submissions are welcome, and of course, the use of open source software is encouraged.
Shortly after the jam ends, voting will be open to everyone who has submitted a game. Don’t worry—there will be plenty of time to play and vote on the entries. As always, we’ll highlight some of our favorites on the GitHub Blog, and the world will get to enjoy (and maybe even contribute to or learn from) your creations.
Don’t worry, we have several resources for you, from how to use Git to all things GitHub. You’ll “Git” it in no time.
More questions about GitHub? Contact our Support Team. They’d be happy to help.
Did you know? You don’t have to use Git on the command line. You can use GitHub Desktop (our client for macOS and Windows), or bring Git and GitHub to your favorite editors:
The itch.io community feature is enabled for this jam—it’s a great place to ask Game Off-specific questions, share tips, and more.
With so many free, open source game engines and tutorials available online, there’s never been an easier (or more exciting!) time to try out game development.
Do you really like retro games? Maybe you can…
The official Twitter hashtag for the Game Off is #GitHubGameOff. We can’t wait to see what you build.
Greetings, London! Join us on 9 November for our latest Craftwork event. This workshop is open to developers of any skill level who want to learn how to use the GitHub API to build better developer workflows. We’ll have stickers for everyone, too. GitHubbers will walk attendees through the process of creating their first GitHub App. This workshop will cover:
Craftwork is a hands-on workshop for learning how to build GitHub Apps—tools that can help make you and your team more productive with GitHub. The atmosphere is casual and informal; we’ll all be working together and helping each other out to build or first GitHub Apps. You will be able to work at your own pace with the help of a GitHubber nearby in case you run into any trouble.
You’ll leave with a working GitHub App, deployed and ready to use, and the confidence to continue building the tools you need to be more productive with your open source project, or at your work.
For: Beginner and experienced developers alike who are looking to extend GitHub with apps
When? 9 November 2018, 7-10 pm GMT
Where? Uncommon, 1 Long Ln, London SE1 4PG, UK
If you do not yet have a GitHub account, be sure create one before the event. It’s fast, easy, and free. Food and refreshments will also be provided. If you have any dietary restrictions, please let us know during registration.
Continuing our work on EU copyright reform, last week GitHub visited Brussels to host an event for developers and policymakers about open source and copyright. During our trip, we also met with EU policymakers who are negotiating the final details of the EU Copyright Directive. Read on for a full event recap and to get the latest on where things stand for open source in the current negotiations.
Since GitHub’s first trip to Brussels in February, we’ve worked alongside other companies, organizations, and developers in the open source software community to raise awareness about the EU Copyright Directive. While we recognize that current copyright laws are outdated in many respects and need modernization, we are concerned that some aspects of the EU’s proposed copyright reform package would inadvertently affect software.
As part of our ongoing efforts to mobilize developers and educate policymakers about this, GitHub hosted an event last Tuesday in Brussels with OpenForum Europe and Red Hat. We invited EU developers, policymakers, researchers and more to join us for Open Source and Copyright: from Industry 4.0 to SMEs.
OpenForum Europe’s Astor Nummelin Carlberg welcomed the crowd, and then James Lovegrove from Red Hat moderated a round of lightning talks on different topics:
GitHub’s Abby Vollmer shares what developers can do to help with the EU copyright negotiations.
After the formal discussion, we finished out the evening with drinks and great conversations among developers, policy wonks, reporters, researchers, and policymakers alike. A big thank you to everyone who came out for the event and participated!
But our work isn’t over yet. In our last update, we explained that the EU Council, Parliament, and Commission were ready to begin final-stage negotiations of the copyright proposal. They’ll resume negotiations this Thursday. Of the parts most relevant to developers, negotiators from those three institutions are now working on exceptions to copyright for text and data mining (Article 3), among other “technical” elements of the proposal.
Article 13 (which would likely drive many platforms to use upload filters on user-generated content) is expected to be a thornier discussion, so negotiators are trying to get the technical elements resolved first. And since Article 2 defines which services are in the scope of Article 13, Articles 2 and 13 will be discussed together.
This means it’s not too late to contact these policymakers with your thoughts on what outcomes are best for software development. Here’s our take:
tl;dr = Council, adopt the Parliament’s language in Article 2.
Article 2 is important because it determines which services need to comply with Article 13. As an overall note, the language Article 2 uses to define what those services are could use some clarity, especially around what words like “organises,” “optimises,” and “promotes” mean. However, there are a few outstanding issues with the definition that are more directly relevant for software development:
We believe we’ve made some headway in our meetings last week in Brussels by describing how many software development platforms run as a business, but do not profit from content posted under an open source license.
This distinction isn’t intuitive, and developers can help educate policymakers about:
tl;dr = Adopt Article 3a as a mandatory exception.
On Article 3, including a broader exception for text and data mining that extends beyond only research organizations for scientific, non-profit purposes will be crucial for EU developers. However, that’s currently proposed as an optional exception (Article 3a). So why should the exception be mandatory, not just optional?
Contact your Council members to explain that limiting the software exclusion to only non-for-profits in Article 2 would fail to protect open source software in Europe. On Article 3, tell them why a broad, mandatory exception for text and data mining will help EU developers and businesses stay competitive. Make it clear how important this exception will be—especially where artificial intelligence and machine learning are at play.
Developers, let’s help policymakers get these parts of the proposal right.
As our 2018 Octoverse report shows, the GitHub community comes from nearly every country and territory in the world—and we’re still growing. So as much as we loved seeing everyone who made it to GitHub Universe, we know there are even more of you who couldn’t join us in person.
This year, we’re running The Check-In: our inaugural webcast for everyone who couldn’t attend Universe. We’ll recap all the latest Universe product releases and features—meaning you won’t miss a thing. Then after our first post-Universe episode, we’ll continue hosting The Check-In webcast as a quarterly round-up of what’s new at GitHub for our business customers.
In this 45-minute webcast, we’ll deep dive into new releases announced at Universe, including:
The Check-In webcast takes place on October 25 across three time zones, depending on where you are. Ready to save your seat? Choose your region below to register: