GitHub at AWS re:Invent

GitHub at AWS

GitHub will be at AWS re:Invent from November 26-30 in Las Vegas, Nevada. We can’t wait to see you there.

GitHub and AWS

GitHub works alongside AWS, so your team can collaborate quickly and securely with the tools they already use. With GitHub and AWS, you can integrate existing workflows and save time to focus on what’s important: your code. At AWS re:Invent, we’re hosting events throughout the week to help you learn how GitHub and AWS work together. Join us to see what’s new!

Check out our booth

Find us at booth #807 near the entrance of the Expo at the Venetian. Be sure to save your seat and stop by for one of several booth sessions, including:

  • Deploy to Lambda with GitHub and Jenkins
  • Your first GitHub Action: Deploying to AWS
  • AWS Security Automation Orchestration (SAO) and GitHub
  • Rise of the Machines: How GitHub Uses Machine Learning to Improve Software Development

Meet with GitHub Engineers

Schedule 1:1 meetings with GitHub Solutions Engineers to ask for advice and get in-depth information on how GitHub works for businesses.

Learn about GitHub Enterprise on AWS

In a featured session, Cox Automotive will share their experience running GitHub Enterprise on AWS. They’ll discuss their GitHub Enterprise environment and share how they’ve improved their processes for managing GitHub Enterprise on AWS with Terraform.

To attend this session, join us on Monday, November 26 at 4:45 pm PT at the Venetian, Level 2, Titian 2205-T2. Look for session ENT356-S in the event catalog to register.

For more details about the event follow @GitHub and tag us with #reinvent. We hope to see you in Las Vegas!

Game Off 2018 theme announcement

GitHub Game Off 2018

Game Off is our annual month-long game jam (hackathon for building games). This year’s theme is HYBRID.

You’re welcome to interpret the theme however you wish, but if you need some ideas to kickstart your creativity, think about how your game could:

How to participate

Participate by yourself or as a team. Multiple submissions are welcome, and of course, the use of open source software is encouraged.


Shortly after the jam ends, voting will be open to everyone who has submitted a game. Don’t worry—there will be plenty of time to play and vote on the entries. As always, we’ll highlight some of our favorites on the GitHub Blog, and the world will get to enjoy (and maybe even contribute to or learn from) your creations.

It’s dangerous to go alone

If you’re new to Git, GitHub, or version control

Don’t worry, we have several resources for you, from how to use Git to all things GitHub. You’ll “Git” it in no time.

  • Git Documentation: everything you need to know about version control and how to get started with Git
  • GitHub Help: everything you need to know about GitHub

More questions about GitHub? Contact our Support Team. They’d be happy to help.

Did you know? You don’t have to use Git on the command line. You can use GitHub Desktop (our client for macOS and Windows), or bring Git and GitHub to your favorite editors:

If you’re new to or game development

The community feature is enabled for this jam—it’s a great place to ask Game Off-specific questions, share tips, and more.

With so many free, open source game engines and tutorials available online, there’s never been an easier (or more exciting!) time to try out game development.

Are you…

  • Into JavaScript? You might be interested in Phaser.
  • Comfortable with Python, C++ or C#? Godot might be a good match for you.
  • Proficient with Python? Check out Pygame.
  • Dangerous with Java? Take a look at libGDX.
  • In love with Lua? Check out LÖVE or Defold. Like retro games too? Drop everything and check out LIKO-12!

Do you really like retro games? Maybe you can…

The official Twitter hashtag for the Game Off is #GitHubGameOff. We can’t wait to see what you build.

Octocat pixel art animation

Join us for Craftwork London on 9 November

Greetings, London! Join us on 9 November for our latest Craftwork event. This workshop is open to developers of any skill level who want to learn how to use the GitHub API to build better developer workflows. We’ll have stickers for everyone, too. GitHubbers will walk attendees through the process of creating their first GitHub App. This workshop will cover:

  • Introduction to the GitHub Apps flow
  • Probot, a great tool for getting started building GitHub Apps
  • Hosting code with Glitch

Beginners welcome

Craftwork is a hands-on workshop for learning how to build GitHub Apps—tools that can help make you and your team more productive with GitHub. The atmosphere is casual and informal; we’ll all be working together and helping each other out to build or first GitHub Apps. You will be able to work at your own pace with the help of a GitHubber nearby in case you run into any trouble.

You’ll leave with a working GitHub App, deployed and ready to use, and the confidence to continue building the tools you need to be more productive with your open source project, or at your work.


For: Beginner and experienced developers alike who are looking to extend GitHub with apps
When? 9 November 2018, 7-10 pm GMT
Where? Uncommon, 1 Long Ln, London SE1 4PG, UK

If you do not yet have a GitHub account, be sure create one before the event. It’s fast, easy, and free. Food and refreshments will also be provided. If you have any dietary restrictions, please let us know during registration.

RSVP here

EU copyright update—GitHub goes to Brussels

Continuing our work on EU copyright reform, last week GitHub visited Brussels to host an event for developers and policymakers about open source and copyright. During our trip, we also met with EU policymakers who are negotiating the final details of the EU Copyright Directive. Read on for a full event recap and to get the latest on where things stand for open source in the current negotiations.

Since GitHub’s first trip to Brussels in February, we’ve worked alongside other companies, organizations, and developers in the open source software community to raise awareness about the EU Copyright Directive. While we recognize that current copyright laws are outdated in many respects and need modernization, we are concerned that some aspects of the EU’s proposed copyright reform package would inadvertently affect software.

As part of our ongoing efforts to mobilize developers and educate policymakers about this, GitHub hosted an event last Tuesday in Brussels with OpenForum Europe and Red Hat. We invited EU developers, policymakers, researchers and more to join us for Open Source and Copyright: from Industry 4.0 to SMEs.

OpenForum Europe’s Astor Nummelin Carlberg welcomed the crowd, and then James Lovegrove from Red Hat moderated a round of lightning talks on different topics:

  • Policy: For GitHub, I shared how developers have been especially effective in getting policymakers to respond to problems with the copyright proposal and asked them to continue reaching out to policymakers about a technical fix to protect open source.
  • Developers: Speaking from a developer’s perspective, Evis Barbullushi (Red Hat) explained why open source is so fundamental to software and critical to the EU, using examples of what open source powers every day, as well as underscoring the world-class and commercially mainstream nature of open source.
  • SMEs: Sebastiano Toffaletti (European Digital SME Alliance) described concerns about the copyright proposal from the perspective of SMEs, including how efforts to regulate large platforms can end up harming SMEs even if they’re not the target.
  • Research, academia: Roberto Di Cosmo (Software Heritage) wrapped up the talks by noting that he “should not be here,” because in a world in which software was better understood and valued, policymakers would never introduce a proposal that inadvertently puts software at great risk, and motivated developers to fix this underlying problem.

GitHub's Abby Vollmer discusses open source and copyright in Brussels
GitHub’s Abby Vollmer shares what developers can do to help with the EU copyright negotiations.

After the formal discussion, we finished out the evening with drinks and great conversations among developers, policy wonks, reporters, researchers, and policymakers alike. A big thank you to everyone who came out for the event and participated!

Status of open source in the negotiations

But our work isn’t over yet. In our last update, we explained that the EU Council, Parliament, and Commission were ready to begin final-stage negotiations of the copyright proposal. They’ll resume negotiations this Thursday. Of the parts most relevant to developers, negotiators from those three institutions are now working on exceptions to copyright for text and data mining (Article 3), among other “technical” elements of the proposal.

Article 13 (which would likely drive many platforms to use upload filters on user-generated content) is expected to be a thornier discussion, so negotiators are trying to get the technical elements resolved first. And since Article 2 defines which services are in the scope of Article 13, Articles 2 and 13 will be discussed together.

This means it’s not too late to contact these policymakers with your thoughts on what outcomes are best for software development. Here’s our take:

Article 2 (related to Article 13)

tl;dr = Council, adopt the Parliament’s language in Article 2.
Article 2 is important because it determines which services need to comply with Article 13. As an overall note, the language Article 2 uses to define what those services are could use some clarity, especially around what words like “organises,” “optimises,” and “promotes” mean. However, there are a few outstanding issues with the definition that are more directly relevant for software development:

  • The Council’s attempt to exclude open source software development platforms from the definition is currently ineffective because it would only apply to non-for-profit platforms.
  • The Parliament’s version of the definition would exclude all “open source software developing platforms.” To more effectively protect software development, Member States in the Council just need to make this technical fix: “~not-for-profit~ open source software developing platforms.”

We believe we’ve made some headway in our meetings last week in Brussels by describing how many software development platforms run as a business, but do not profit from content posted under an open source license.

This distinction isn’t intuitive, and developers can help educate policymakers about:

  • How you collaboratively build software
  • Why it’s useful to be able to use software that’s licensed as open source
  • That developers who license their code under an open source license understand they aren’t going to earn money from licensing fees or royalties on that code
  • Whether a platform is a non-for-profit isn’t the same as whether a platform is monetizing or otherwise profiting from publicly posted code under an open source license

Article 3

tl;dr = Adopt Article 3a as a mandatory exception.
On Article 3, including a broader exception for text and data mining that extends beyond only research organizations for scientific, non-profit purposes will be crucial for EU developers. However, that’s currently proposed as an optional exception (Article 3a). So why should the exception be mandatory, not just optional?

  • EU developers will need the protection of a broader, mandatory exception to keep up with countries like the U.S. that don’t require the kinds of licenses proposed in the EU Copyright Directive.
  • A mandatory exception also makes more sense in the spirit of harmonizing standards across the EU and creating a predictable legal environment for developers.

How you can help

Contact your Council members to explain that limiting the software exclusion to only non-for-profits in Article 2 would fail to protect open source software in Europe. On Article 3, tell them why a broad, mandatory exception for text and data mining will help EU developers and businesses stay competitive. Make it clear how important this exception will be—especially where artificial intelligence and machine learning are at play.

Developers, let’s help policymakers get these parts of the proposal right.

Announcing The Check-In webcast

The Check-In Webcast

As our 2018 Octoverse report shows, the GitHub community comes from nearly every country and territory in the world—and we’re still growing. So as much as we loved seeing everyone who made it to GitHub Universe, we know there are even more of you who couldn’t join us in person.

This year, we’re running The Check-In: our inaugural webcast for everyone who couldn’t attend Universe. We’ll recap all the latest Universe product releases and features—meaning you won’t miss a thing. Then after our first post-Universe episode, we’ll continue hosting The Check-In webcast as a quarterly round-up of what’s new at GitHub for our business customers.

In this 45-minute webcast, we’ll deep dive into new releases announced at Universe, including:

  • GitHub Actions
  • Learning Lab for Organizations
  • Security Vulnerability Alerts
  • GitHub Connect
  • And more

The Check-In webcast takes place on October 25 across three time zones, depending on where you are. Ready to save your seat? Choose your region below to register:




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